Thursday, April 12, 2012

PVP Boomkin's

[:1]I have been doing more pvp/arena's recently and have gotten the sense that druids, moonkin's in particular, can't last very long when against a melee opponent (warrior, dk, etc..). I have thought and tried many different approaches on how to prevent or slow both the damage and the initial contact of a melee class. I purpose that moonkin's get either a slow effect or stun that last longer than 6 sec, (cyclone) or some thing that allows druid's or moonkin's in particular to help them have a better close quarter damage output. Moonkin's have a simi-large damage output however we are crippled when it comes to armor or any means or defense against melee or even other caster opponents.





(Also bring back instant cast entangling roots glyph)

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